Teams can collaborate on the same scene simultaneously using USD layers, ensuring that changes made by one artist don't overwrite another's work. 2. Modernized Rigging and Animation

These allow artists to create named groups of geometry (vertices, edges, or faces) that stay connected to deformers regardless of topology changes.

Maya 2022 introduces procedural, topology-independent rigging workflows that reduce the need for complex build scripts.

USD data works directly in Maya’s native editors, including the Outliner , Attribute Editor , and Viewport 2.0 .