The game features eight unique furry characters across three distinct maps. This build refines enemy pathing on all maps, making guard patterns less predictable. Comparison of Build Features

The table below contrasts the features and core changes introduced in Build 13287129 against prior early access iterations: Feature Area Legacy Builds Build 13287129 Rigid visual-cone detection Imperfect team-based tracking Physics Simulation Base character models only Advanced procedural deformations Map Performance High CPU overhead Optimized fluid & mesh processing Modding Support Unstable on updates Better stability for BepInEx loader Installation and System Requirements

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Native execution across Windows, Mac, and Linux.

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