Use rugs or designated "slow-walk" zones near the engine room where acoustics are loudest.
The V152 update adds specific behavioral cues that signal how an entity is reacting to your presence: 1. The "Idle Curiosity" Phase creature reaction inside the ship v152 are upd
When a creature first enters the ship, it isn't necessarily hunting. You’ll notice it tilting its head or sniffing at objects you’ve recently touched. This is the . If you stay still, it may leave. If you panic and bolt, the chase begins. 2. Aggressive Territorial Display Use rugs or designated "slow-walk" zones near the