Multiversus Frame Data Page
Active Frames: These are the frames where the move can actually deal damage and knockback. Attacks with many active frames are great for "meatying" opponents as they get up from a ledge.
Frame data doesn’t exist in a vacuum. A "fast" move on a massive character like Iron Giant might still be slower than a "slow" move on a tiny character like Gizmo. Larger characters often have more active frames and larger hitboxes but suffer from significantly higher recovery frames. Conversely, Assassins like Harley Quinn boast the best startup frame data in the game, allowing them to win most "scrambles" where both players press a button at the same time. How to Use Frame Data to Improve
MultiVersus Frame Data: The Definitive Guide to Winning the Neutral Multiversus Frame Data
Startup Frames: These are the frames at the beginning of an animation before the hitbox becomes active. If Shaggy’s side-special has a long startup, a faster character like Arya Stark can "stuff" the move with a quicker jab.
MultiVersus runs at 60 frames per second (FPS). Every punch, kick, and dodge is an animation composed of these individual frames. Frame data is the measurement of how long these actions take to start, stay active, and recover. By understanding these numbers, you can determine which of your moves are "safe" and which can be punished by an opponent. The Three Phases of an Attack Active Frames: These are the frames where the
If you hit an opponent and they are stuck in hitstun longer than it takes for your move to recover, you are "plus." This means you can act before they can, allowing you to continue a combo string. If your move has high recovery and the opponent recovers first, you are "minus," leaving you open to a counter-attack. Key Frame Data Terms to Know
To apply this knowledge, start by focusing on your main character’s "fastest" out-of-hitstun option. This is usually a neutral air or a jab. When you are being pressured, knowing your fastest move allows you to find gaps in the opponent's offense. A "fast" move on a massive character like
Every move in MultiVersus is divided into three distinct timing windows: