Modern indie developers often choose 320x240 as their native "canvas" to achieve a consistent retro aesthetic.
By using fewer pixels, early developers could save significant memory and processing power, allowing for more complex on-screen actions and deeper color palettes. Entertainment and Media Content Formats
These displays naturally "stretched" the 320x240 signal to fill a 4:3 screen, creating the iconic scanline effect that many modern retro-style games attempt to replicate with software filters.