Pdf — Shaderx6

"Implementing Real-Time Mesh Simplification Using Programmable Geometry Pipeline on GPU" offers techniques to reduce polygon counts dynamically.

"Fast Evaluation of Subdivision Surfaces on Direct3D 10 Graphics Hardware" discusses efficient subdivision. shaderx6 pdf

ShaderX6 provides in-depth articles on specialized areas of rendering, including: 1. Geometry Manipulation including: 1. Geometry Manipulation