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Steamapi: Writeminidump

In your WinMain or entry point, register your handler. Ensure you use the /EHa compiler flag in Visual Studio to enable asynchronous exception handling.

: Before being uploaded, minidumps are stored locally in the game's installation directory. This is useful for manual inspection during development. SteamAPI WriteMiniDump

A custom ID to track which version of your game submitted the crash. How to Implement Steam Error Reporting In your WinMain or entry point, register your handler

According to the official Steamworks documentation, the function is defined as: In your WinMain or entry point

Create a handler that calls the SteamAPI_WriteMiniDump function.

: Ensure your uBuildID is less than 10,000,000 , as larger values can cause the reporting system to fail. Viewing the Reports