A physically based hair shading model improves the rendering of light-colored hair, such as blond, by accurately evaluating light transmission. Unreal Engine 4.26 released!

Unreal Engine 4.26 moved out of beta and into production-ready status.

Replacing older skydome textures, the Volumetric Cloud component provides cinematic-quality skies that hold up even when viewed from outer space.

A new centralized UI window that lets you author all atmospheric components in one place. 2. Character Believability: Production-Ready Hair and Fur

Clouds interact with the Sky Atmosphere and Sky Light for dynamic time-of-day transitions.